Additional Projects
3 Personal Projects | 3 Student Projects

Unreal Tournament: CTF Level
First-Person Shooter, Capture the Flag
Role(s): Level Designer, Tech Designer
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Engine: Unreal Engine 4
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Platform(s): PC
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Duration: 8 weeks
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Team Size: 1
My Contributions to Unreal Tournament
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Created and published a level for Unreal Tournament 4.
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Research and understand UT's player flow.
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Created custom events and blueprints for the level.

Mirror Mirror
Custom Controller, Sculpting Simulator, Student Project
Role(s): UI/UX Design, Scrum Master
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Engine: Unity
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Platform(s): PC
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Duration: 4 weeks
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Team Size: 9
My Contributions to Mirror Mirror
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Held responsible for the creation of Jira sprints and daily stand ups.
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Created a UI/UX wireframe using Adobe XD for the menu flow.
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In charge of In-Game player feedback/user interface

Paranoia Party
Topdown, Online/LAN Multiplayer, Stealth/Strategy PVP, Student Project
Role(s): Level Designer, Tech Designer
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Engine: Unreal Engine 4
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Platform(s): PC
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Duration: 4 weeks
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Team Size: 8
My Contributions to Paranoia Party
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Responsible for the main playable level design.
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Created various in-game features such as trap doors and a multiplayer minimap.
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Created UI Hint Elements
Portal 2 Custom Room
First-Person, Puzzle-Platformer, Personal Project
Role(s): Level Design
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Engine: Portal Chamber Creation Tool
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Platform(s): PC
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Duration: 8 weeks
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Team Size: 1
My Contributions to Portal 2
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Created and published a custom portal chamber for Portal 2.
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Submitted to several competitions including the Portal Chamber of the Month.
3D Modeling Personal Project
Role(s): N/A
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Engine: Blender
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Platform(s): PC
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Duration: 4 weeks
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Team Size: 1
My Achievements
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Followed a tutorial series to understand the basics of Blender
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Created a photo-realistic Donut
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Learnt several 3D modeling technical terminologies which would prove useful in inter-disciplinary communication.
Tic Tac Toe "Bot"
C++ Personal Project
Role(s): Programming
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Engine: Visual Studios 2019
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Platform(s): PC
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Duration: 4 weeks
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Team Size: 1
My Achievements
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Followed a tutorial series to create a basic Tic Tac Toe interactable bot.
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Understood how to use matrices and apply mathematical knowledge within C++.