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technical designer

Additional Projects

3 Personal Projects | 3  Student Projects

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Unreal Tournament: CTF Level

First-Person Shooter, Capture the Flag

Role(s): Level Designer, Tech Designer

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Engine: Unreal Engine 4

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Platform(s): PC

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Duration: 8 weeks

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Team Size:

My Contributions to Unreal Tournament

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  • Created and published a level for Unreal Tournament 4.

  • Research and understand UT's player flow.

  • Created custom events and blueprints for the level.

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Mirror Mirror

Custom Controller, Sculpting Simulator, Student Project

Role(s): UI/UX Design, Scrum Master

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Engine: Unity

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Platform(s): PC

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Duration: 4 weeks

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Team Size:

My Contributions to Mirror Mirror

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  • Held responsible for the creation of Jira sprints and daily stand ups.

  • Created a UI/UX wireframe using Adobe XD for the menu flow.

  • In charge of In-Game player feedback/user interface

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Paranoia Party

Topdown, Online/LAN Multiplayer, Stealth/Strategy PVP, Student Project

Role(s): Level Designer, Tech Designer

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Engine: Unreal Engine 4

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Platform(s): PC

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Duration: 4 weeks

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Team Size:

My Contributions to Paranoia Party

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  • Responsible for the main playable level design.

  • Created various in-game features such as trap doors and a multiplayer minimap.

  • Created UI Hint Elements

Portal 2 Custom Room

First-Person, Puzzle-Platformer, Personal Project

Role(s): Level Design

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Engine: Portal Chamber Creation Tool

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Platform(s): PC

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Duration: 8 weeks

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Team Size:

My Contributions to Portal 2

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  • Created and published a custom portal chamber for Portal 2.

  • Submitted to several competitions including the Portal Chamber of the Month. 

3D Modeling Personal Project

Role(s): N/A

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Engine: Blender

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Platform(s): PC

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Duration: 4 weeks

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Team Size:

My Achievements

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  • Followed a tutorial series to understand the basics of Blender

  • Created a photo-realistic Donut

  • Learnt several 3D modeling technical terminologies which would prove useful in inter-disciplinary communication.

Tic Tac Toe "Bot"

C++ Personal Project

Role(s): Programming

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Engine: Visual Studios 2019

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Platform(s): PC

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Duration: 4 weeks

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Team Size:

My Achievements

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  • Followed a tutorial series to create a basic Tic Tac Toe interactable bot.

  • Understood how to use matrices and apply mathematical knowledge within C++.

Contact me

If you have any questions or want to reach out to me, you can do so using the following social medias.
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  • Twitter
  • LinkedIn
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